Vibrant shaders v1.18:
- Improved sky during sunrise and sunset (transition from sun and moon, ticks 12250 and 23000)
- Improved water refraction and caustics.
- Minor code optimizations.
- Added custom stars and an ingame option to toggle them. (ty robobo1221)
- Added ingame option default skybox/stars to the sky options screen, causes some lighting issues with the sky during sunset and sunrise.
- Disabled support for default stars / skybox by default.
- Disabled alternative weather angle by default, you can still turn it back on if you want to.
- Fixed a bug caused by optimizations which caused certain particles to not render against the sky - firework particles finally work!
- Fixed option shader moon, it will now enable the default moon once it's disabled.
- Fixed tallgrass / doubleplants from waving out of sync in 1.13+ (top and bottom half)
- Fixed a bug with the horizon while underwater.
- Found the cause of broken block animations, fixed in optifine pre6 and newer.
- Removed default underwater texture overlay
- Added ingame option cloudsblur, blurres the sky abit, making volumetric clouds less "noisy", enabled by default, very low performance hit. Unfortunately it won't work with MB or DoF enabled.
- Now works with 1.12.2 and below. 1.13+ requires optifine E3 pre4.
- removed basic end shaders.
- Added ingame option minlight to the emissive lighting options, allowing you to tweak the brightness / min light inside caves etc.
- fixed connected textures being reflective / textures with translucent layers
want your custom block to be reflective? Add it to ice in block.properties
- fixed depth of field blurring your hand
- fixed underwater shadows
- various code improvements
- Fixed water for 1.13/1.13.1
- Updated underwater fog color, it's now based on sky color and changes based on time of day
- Added support for underwater fog color per biome, it's now greenish in swamp biomes. (experimental)
- Added options screen Emissive Light, containing sliders for red, green and blue - you're now able to change torch/glowstone/whatever color ingame.
- Added support for block.properties, check it out if you want to add new IDs to waving entities or reflective blocks.
- Updated parallax mapping code and fixed weird "warping" issues
- Fixed underwater shadows
Currently broken:
Water and lava, their new nominal IDs won't work in the shadersmod, wait for optifine update
Going inside underwater plants or certain underwater effects will break a function called IsEyeInWater, which in return breaks everything that uses this function, wait for optifine update
Tall grass/Tall flowers, top half out of sync ..again
Une version stable d'Optifine 1.13.1 est également disponible ! Le premier poste sera mis à jour lorsque le serveur sera également passé à cette version.